I think I have finally discovered that I care more about making beautiful and interesting worlds than I do about gameplay. Ok care is the wrong word because I care a lot about gameplay but, when it comes to what I love to make its the worlds themselves. So I am really shifting my work and portfolio towards environment art.
All that said I am super pumped about the next project I am starting and its definitely going to cover some new ground for me and let me work loads more with the cry engine which I have to say is my new favorite engine. Anyway I made this post to share some stunning projects and games that are inspiring me loads lately.
Amir’s Portfolio Environments

Not only is it some of the best looking terrain I have seen to date in the Cry Engine but Amir has also done several hours worth of video tutorials covering how he went about making it. The multi page thread over at polycount is more than worth a read.
Journey

The art style in journey could be called simple and complex both at the same time that and the straight forward and basic nature of the gameplay is something I am going to keep at the front of my mind.
Dear Esther

I raved not stop about this game ever since playing the original back when it was a half life 2 mod. Now its one of the best looking games around and the best looking game made with the source engine in my opinion. The narrative really is something else though.
Shadow of The Colossus

Got to be honest and say I have never finished this game but, the world and the colossus that live in it never fails to inspire. The vast landscapes really captured me.

I have been working on an entry for the world of level design story challenge these past weeks and to my surprise it was featured on the home page of 